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Unreal Engine Developer (ArchViz / Interactive Walkthroughs)

Atharva Atelier

2 - 5 years

Kolkata

Posted: 12/02/2026

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Job Description

Job Title: Unreal Engine Developer (ArchViz / Interactive Walkthroughs)

Company: Atharva Atelier (Architectural Visualization)

Location: Kolkata / Remote

Experience: 26 years (flexible for the right portfolio)

Type: Full-time


About the role

Were looking for an Unreal Engine Developer with strong ArchViz + interactive walkthrough experience to build high-quality, real-time experiences for residential, commercial, and product/space visualization projects. Youll work closely with our 3D artists and leads to deliver photoreal environments with smooth interactivity and production-ready performance.


What youll do
  • Build and maintain UE5 ArchViz walkthrough projects (interiors/exteriors)
  • Create interactive features using Blueprints (hotspots, toggles, doors, lighting, animations, guided tours)
  • Develop UI/UX with UMG (configurators like material changes, day/night, camera presets)
  • Handle Datasmith import/reimport workflows and keep scenes clean and scalable
  • Optimize scenes for performance + visual quality (profiling, LOD/Nanite usage, lighting strategy)
  • Package and deliver stable builds for Windows (VR / Pixel Streaming is a plus)


Must-have skills
  • Strong Unreal Engine 5 experience, especially Blueprints
  • Proven ArchViz delivery experience in Unreal (portfolio required)
  • Confident with Datasmith pipeline and iteration workflows
  • Real-time lighting knowledge (Lumen/baked tradeoffs) and performance optimization
  • Good production habits: clean project structure, naming, version control, documentation


Nice-to-have
  • Pixel Streaming / cloud deployment experience
  • VR walkthroughs (Quest/PCVR), cinematic sequencing, advanced material/shader workflows
  • Basic C++ understanding (not mandatory)


What we need from you
  • Portfolio links (video walkthroughs + interactive demos if available)
  • Brief note on:
  1. Your role in the project
  2. Tools/pipeline used (Datasmith, Lumen, etc.)
  3. Performance targets achieved (FPS, platform)

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