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Unity Developer

Baazi Games

2 - 5 years

Delhi

Posted: 08/01/2026

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Job Description

About the Role


We are seeking a highly skilled Senior Unity Developer (SDE-3) with deep expertise in building and optimizing multiplayer games . In this role, you will architect core gameplay systems, develop scalable multiplayer features, and collaborate closely with designers, artists, and backend engineers to deliver world-class real-time gaming experiences.


Key Responsibilities


Technical Leadership

  • Architect, design, and implement complex gameplay systems using Unity (C#).
  • Provide technical leadership, code reviews, and mentorship to junior and mid-level engineers.
  • Own end-to-end development of multiplayer featuresfrom ideation to deployment.


Multiplayer/Game Networking

  • Build and optimize real-time multiplayer features using Unity Netcode, Photon, Mirror, Fish-Networking, or equivalent frameworks.
  • Implement client-side prediction, lag compensation, authoritative servers, matchmaking, lobby systems, session management, and scalable network logic.
  • Work closely with backend teams on game servers, microservices, APIs, and live-ops tooling.

Performance & Optimization

  • Optimize performance for low-latency gameplay, fps stability, memory usage, and network bandwidth.
  • Profile and debug performance bottlenecks across gameplay, rendering, and networking layers.
  • Ensure platform-specific optimizations (mobile/PC/console).

Production & Collaboration

  • Collaborate with game designers and artists to deliver highly polished gameplay experiences.
  • Break down complex technical tasks, estimate timelines, and ensure delivery with high quality.
  • Contribute to improving engineering practices, pipelines, and development workflows.


Required Skills & Experience


  • 7+ years of professional game development experience , including at least 4 years in Unity-based multiplayer development .
  • Expert-level proficiency in C# and Unity engine (URP/HDRP, ECS optional).
  • Strong understanding of multiplayer networking paradigms client-server architecture, state synchronization, RPCs, matchmaking, server authority, etc.
  • Hands-on experience with one or more networking frameworks: Unity Netcode for GameObjects (NGO), Photon PUN/Fusion, Mirror, Fish-Networking , or custom networking stacks.
  • Experience building, shipping, and maintaining at least one live multiplayer title.
  • Strong debugging and profiling skills (Unity Profiler, Memory Profiler, deep profiling tools).
  • Solid understanding of data structures, algorithms, and software engineering principles.
  • Experience working with Git , CI/CD pipelines, and automated build systems.

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