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SOD - Assistant/Associate Professor/Professor

UPES

0 - 3 years

DehraDun

Posted: 12/01/2026

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Job Description

UPES is hiring !!!

Applications are invited for the post of Professors & Associate Professor(s) in the School of Design (SOD) With UPES, Dehradun.

We are looking for high-end interdisciplinary research professionals.

For more details about UPES & School of Design, visit our website:


Key Responsibilities


Teaching & Curriculum Development

  • Teach undergraduate and postgraduate (e.g., B.Des Animation & VFX) and postgraduate courses in animation, visual effects, and related design subjects.
  • Design and update curriculum, course content, and learning materials to keep pace with emerging industry trends (e.g., real-time rendering, augmented reality, virtual production).
  • Develop lab-based exercises, workshops, and practical assignments for animation, compositing, 3D modeling, rigging, FX, etc.

Student Supervision & Mentorship

  • Mentor student projects, capstone assignments, and internships.
  • Supervise students academic progress, provide career guidance, and support their professional development (portfolios, placements).
  • Guide research projects, thesis work, and independent studies (if applicable).

Research & Scholarly Activities

  • Conduct research in relevant domains (animation, VFX, simulation, procedural graphics, etc.).
  • Publish in peer-reviewed journals, conference proceedings, or design-research outlets.
  • Apply for and manage research grants, collaborate on funded projects.

Industry Engagement

  • Build and maintain relationships with animation studios, VFX houses, game companies, and related creative industries.
  • Facilitate guest lectures, masterclasses, industry workshops, and student exposure to real-world production pipelines.
  • Promote student internships, live projects, and industry partnerships.

Administration & Service

  • Participate in departmental and university-level committees (academic council, curriculum committee, quality assurance, etc.).
  • Contribute to admission processes, portfolio reviews, and student recruitment for design programs.
  • Assist in setting up and maintaining animation/VFX labs and infrastructure (software licenses, hardware, studio resources).

Professional Development

  • Stay updated with new tools, technologies, and trends in animation and VFX (e.g., Houdini, Unreal Engine, GPU renderers).
  • Engage in continuous learning via conferences, workshops, and research to bring cutting-edge practices to students.

Qualifications & Experience

  • Master's/ Ph.D. in relevant discipline (Animation, VFX, Computer Graphics, Design).
  • Minimum 10-15+ years of combined experience in academia, research, and/or industry.
  • Significant research output, including high-impact publications, grants, and/or creative work.
  • Prior experience in academic administration and curriculum development.

Common Desired Skills & Attributes

  • Expertise in animation pipelines (2D, 3D), visual effects, compositing, motion graphics, simulation, character animation, and/or game engines.
  • Strong working knowledge of software: Maya, Blender, Houdini, Nuke, Unreal Engine, Cinema 4D, etc.
  • Excellent pedagogical skills: ability to teach, mentor, and assess creative work.
  • Ability to lead and manage student teams in project-based learning.
  • Good communication, teamwork, and interpersonal skills.
  • Creative thinking, problem-solving, and a passion for innovation in design education.
  • Prior experience in building or managing lab infrastructure (hardware, software) is a plus.


Candidates must meet eligibility requirements as per UGC guidelines .

Interested candidates may email their resume to:

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