Photogrammetry Intern
Fynd
2 - 5 years
Mumbai
Posted: 05/02/2026
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Job Description
Were looking for a Photogrammetry Intern to help create high-quality 3D assets from real-world objects and environments. Youll support our 3D/AR/VR content pipeline by capturing imagery, processing scans, and preparing clean, optimized models for use in games, product visualization, digital twins, or XR experiences.
- Capture photo sets for objects/materials/environments using consistent lighting and camera settings
- Process data using photogrammetry tools (e.g., RealityCapture, Metashape, Meshroom)
- Clean up meshes (remove artifacts, retopo/decimate as needed) and generate UVs
- Create and refine PBR textures (albedo, normal, roughness, AO)
- Optimize assets for real-time engines (Unity/Unreal) and ensure correct scale/orientation
- Document workflows and help improve scanning/processing guidelines
- Basic understanding of photogrammetry principles
- Familiarity with at least one photogrammetry tool (RealityCapture/Metashape/etc.)
- Working knowledge of a DCC tool like Blender, Maya, or 3ds Max
- Understanding of PBR workflows and texture maps
- Attention to detail and willingness to iterate based on feedback
- Experience with some 3D softwares like Unreal, Unity or Blender
- Basic scripting (Python) for pipeline automation
- Experience with material scanning or tools like Substance 3D
- Portfolio showing scans or 3D assets (even personal projects)
- Hands-on experience with real production pipelines
- Mentorship from 3D/XR artists and technical teams
- A portfolio of shipped-quality 3D assets
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