Lead Animator
Juego Studio Pvt Ltd
2 - 3 years
Bengaluru
Posted: 08/01/2026
Job Description
About the Role
We are seeking a highly skilled and creative Lead Animator to drive the animation vision, quality, and execution across our game projects. You will lead and mentor a team of animators, collaborate closely with other Art Leads, Riggers, Game Designers, Developers and Clients to ensure that all animations meet world-class gameplay and cinematic standards.
Key Responsibilities
Creative & Technical Leadership
- Create high quality animations to set the style and quality standards for 3D Animation and 2D Spine projects.
- Translate game design requirements into strong, readable, and engaging gameplay animations.
- Drive Visual style, combat, locomotion, facial, and cinematic animation quality.
- Ensure animation deliverables are suitable for real-time game engines (Unity/Unreal).
Team & Production Management
- Lead, mentor and conduct regular reviews for a team of animators.
- Estimate project requirements with detailed breakdowns. Plan and assign tasks to ensure on-time delivery.
- Provide clear, actionable feedback and maintain high team morale and productivity.
- Identify skill gaps and conduct training or upskilling initiatives.
- Oversee and provide key inputs on the tasks of Rigging and FX artists in certain projects to ensure they are aligned with the overall art direction.
Pipeline & Collaboration
- Work closely with Developers and Designers to ensure smooth pipeline integration.
- Maintain and improve animation workflows, tools, rigs, and export pipelines.
- Troubleshoot animation, rigging, and implementation issues in engine.
- Establish best practices for custom 3D keyframe animation, 2D spine animation, motion-capture/mixamo animations and animation blending.
Required Skills & Qualifications
- 8+ years of professional experience in animation. With at least 2-3 years of those in game studios as a senior or lead animator.
- Experience working on a AAA quality commercial game and multiple shipped titles.
- Expert knowledge of Maya, 2D Spine animations, and technical integration of animations in game engines.
- Experience with multiple styles of animations like Realistic, Stylized, Cartoonish and Anime.
- Strong understanding of:
- All Animation principles
- Human & Creature anatomy
- Gameplay animation systems (locomotion, combat, state machines, control rigs, Animation Blueprints)
- Hands-on experience with Unreal Engine or Unity animation pipelines.
- Strong team leadership, mentoring, and communication skills.
- Experience working on combat-heavy, third-person, or cinematic-driven games.
- Background in Technical Animation is a big plus.
What success looks like in this role:
- Animations feel responsive, impactful, and polished in-game.
- The animation team consistently meets quality and delivery expectations.
- Strong collaboration between animation, design, and engineering.
- A motivated, well-mentored animation team with growing skill levels.
Portfolio Requirement:
Applicants must provide their Animation Demo reel showcasing:
- High quality Cinematic or Dialogue shots
- Gameplay animations or locomotion systems
- Complex Combat or creature animation
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