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Lead Animator

Juego Studio Pvt Ltd

2 - 3 years

Bengaluru

Posted: 08/01/2026

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Job Description

About the Role

We are seeking a highly skilled and creative Lead Animator to drive the animation vision, quality, and execution across our game projects. You will lead and mentor a team of animators, collaborate closely with other Art Leads, Riggers, Game Designers, Developers and Clients to ensure that all animations meet world-class gameplay and cinematic standards.

Key Responsibilities

Creative & Technical Leadership

  • Create high quality animations to set the style and quality standards for 3D Animation and 2D Spine projects.
  • Translate game design requirements into strong, readable, and engaging gameplay animations.
  • Drive Visual style, combat, locomotion, facial, and cinematic animation quality.
  • Ensure animation deliverables are suitable for real-time game engines (Unity/Unreal).

Team & Production Management

  • Lead, mentor and conduct regular reviews for a team of animators.
  • Estimate project requirements with detailed breakdowns. Plan and assign tasks to ensure on-time delivery.
  • Provide clear, actionable feedback and maintain high team morale and productivity.
  • Identify skill gaps and conduct training or upskilling initiatives.
  • Oversee and provide key inputs on the tasks of Rigging and FX artists in certain projects to ensure they are aligned with the overall art direction.

Pipeline & Collaboration

  • Work closely with Developers and Designers to ensure smooth pipeline integration.
  • Maintain and improve animation workflows, tools, rigs, and export pipelines.
  • Troubleshoot animation, rigging, and implementation issues in engine.
  • Establish best practices for custom 3D keyframe animation, 2D spine animation, motion-capture/mixamo animations and animation blending.

Required Skills & Qualifications

  • 8+ years of professional experience in animation. With at least 2-3 years of those in game studios as a senior or lead animator.
  • Experience working on a AAA quality commercial game and multiple shipped titles.
  • Expert knowledge of Maya, 2D Spine animations, and technical integration of animations in game engines.
  • Experience with multiple styles of animations like Realistic, Stylized, Cartoonish and Anime.
  • Strong understanding of:
  • All Animation principles
  • Human & Creature anatomy
  • Gameplay animation systems (locomotion, combat, state machines, control rigs, Animation Blueprints)
  • Hands-on experience with Unreal Engine or Unity animation pipelines.
  • Strong team leadership, mentoring, and communication skills.
  • Experience working on combat-heavy, third-person, or cinematic-driven games.
  • Background in Technical Animation is a big plus.

What success looks like in this role:

  • Animations feel responsive, impactful, and polished in-game.
  • The animation team consistently meets quality and delivery expectations.
  • Strong collaboration between animation, design, and engineering.
  • A motivated, well-mentored animation team with growing skill levels.

Portfolio Requirement:

Applicants must provide their Animation Demo reel showcasing:

  • High quality Cinematic or Dialogue shots
  • Gameplay animations or locomotion systems
  • Complex Combat or creature animation

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