Game Designer
Quantum Arcadia
2 - 5 years
Vadodara
Posted: 20/03/2026
Job Description
About Us & The Project
We are a small, ambitious team building a session-based, multiplayer
open-world game where players join a lobby and explore 1:1 scale real-life cities together. We
are launching VR-first with plans to scale to PC and Console.
We need a visionary Lead Gameplay Designer to define the moment-to-moment "fun factor" of
exploring these cities.
The Core Mandate: You are responsible for the mechanics that turn a city walk into a highly
engaging gameplay experience. You will define the "fun" of exploration, interaction, and
cooperation.
Key Responsibilities:
Exploration Verbs: Design and tune primary movement and interaction mechanics
(climbing, searching, scanning, gadget use) so they feel tactile in VR and snappy on
PC/Console.
Engagement Loops: Create micro-interactions within the city (hidden lore, environmental
puzzles, dynamic events) that actively reward player curiosity.
Cooperative Tasks: Design lobby-based tasks that require genuine player coordination
moving beyond simple "press a button to win" mechanics.
The "Feel" (Juice): Collaborate with our team to ensure every interaction provides
satisfying visual and audio feedback, making exploration inherently rewarding.
Mentorship: Guide and support a other developers, helping them implement your designs
effectively in Unity.
Requirements:
Minimum 5 Years Experience: You must have at least one shipped title with a heavy
emphasis on exploration, environmental interaction, or complex character controllers.
Mechanics Specialist: A proven track record of designing character controllers or
interaction systems praised for their responsiveness and "feel."
Cross-Input Design: The ability to translate complex VR hand-interactions into intuitive
keyboard/gamepad layouts without losing the soul of the mechanic.
Unity Implementation: Highly comfortable prototyping mechanics directly in Unity (Visual
Scripting or C#) to find the "fun" early in the greybox phase.
Psychology of Play: A deep understanding of player motivation, pacing, and reward
structures within an open-world setting.
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