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Game Designer

Quantum Arcadia

2 - 5 years

Vadodara

Posted: 20/03/2026

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Job Description

About Us & The Project

We are a small, ambitious team building a session-based, multiplayer

open-world game where players join a lobby and explore 1:1 scale real-life cities together. We

are launching VR-first with plans to scale to PC and Console.

We need a visionary Lead Gameplay Designer to define the moment-to-moment "fun factor" of

exploring these cities.

The Core Mandate: You are responsible for the mechanics that turn a city walk into a highly

engaging gameplay experience. You will define the "fun" of exploration, interaction, and

cooperation.


Key Responsibilities:

Exploration Verbs: Design and tune primary movement and interaction mechanics

(climbing, searching, scanning, gadget use) so they feel tactile in VR and snappy on

PC/Console.

Engagement Loops: Create micro-interactions within the city (hidden lore, environmental

puzzles, dynamic events) that actively reward player curiosity.

Cooperative Tasks: Design lobby-based tasks that require genuine player coordination

moving beyond simple "press a button to win" mechanics.

The "Feel" (Juice): Collaborate with our team to ensure every interaction provides

satisfying visual and audio feedback, making exploration inherently rewarding.

Mentorship: Guide and support a other developers, helping them implement your designs

effectively in Unity.


Requirements:

Minimum 5 Years Experience: You must have at least one shipped title with a heavy

emphasis on exploration, environmental interaction, or complex character controllers.

Mechanics Specialist: A proven track record of designing character controllers or

interaction systems praised for their responsiveness and "feel."

Cross-Input Design: The ability to translate complex VR hand-interactions into intuitive

keyboard/gamepad layouts without losing the soul of the mechanic.

Unity Implementation: Highly comfortable prototyping mechanics directly in Unity (Visual

Scripting or C#) to find the "fun" early in the greybox phase.

Psychology of Play: A deep understanding of player motivation, pacing, and reward

structures within an open-world setting.

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