Director of Engineering (3D, AR/VR/WebXR, WebGL, Unity/Unreal Engine)
Angel and Genie
5 - 10 years
Bengaluru
Posted: 21/03/2026
Job Description
Lead and scale next-generation 3D and real-time graphics platform. You will define the technical vision for large-scale 3D systems, lead a team of senior graphics engineers, and architect platforms that power photorealistic 3D experiences, AR/VR capabilities, and scalable 3D asset pipelines.
You will shape the rendering architecture, asset pipeline, and performance strategy behind experiences viewed by millions of users. You will work closely with product, design, and leadership teams to transform ambitious visual ideas into high-performance, scalable 3D systems.
3D Platform & Rendering Architecture
Define and architect core 3D platform and rendering infrastructure
Design scalable real-time rendering systems for web and AR environments
Lead development of custom WebGL / WebGPU rendering pipelines
Establish frameworks for photorealistic rendering (PBR, IBL, global illumination)
Design material systems, shader libraries, and rendering modules
Drive adoption of next-generation graphics technologies
Architect cross-platform rendering across desktop, mobile, and XR devices
High-Performance Graphics Systems
Ensure all 3D experiences achieve smooth performance and visual fidelity
Lead engineering for 60fps rendering across device tiers
Define GPU optimization strategies and rendering performance standards Implement scalable systems for:
LOD management
Instancing and batching
GPU memory optimization
Frustum and occlusion culling
Adaptive rendering pipelines
Establish performance benchmarks and testing pipelines
Large-Scale 3D Asset Pipeline
Architect the full 3D asset lifecycle
Define systems for:
Asset ingestion and validation
Automated mesh optimization
Texture compression and streaming
Geometry processing pipelines
Progressive model loading
Support formats such as:
glTF / USDZ / FBX / OBJ / Collada
Build scalable pipelines for thousands of 3D assets and product variations
AR / WebXR Experiences
Define strategy for web-based immersive experiences
Lead development of:
WebXR experiences in browsers
AR product placement systems
Real-world lighting integration
Environmental reflections and shadows
Cross-platform AR systems
Enable seamless experiences across iOS, Android, and modern browsers
Graphics Team Leadership
Build and lead a high-caliber graphics engineering team
Hire and mentor senior WebGL, rendering, and graphics engineers
Define engineering processes for graphics development and experimentation
Establish internal standards for:
Rendering quality
Code architecture
Performance optimization
Shader development
Create a culture of graphics craftsmanship and technical excellence
Research & Innovation
Explore cutting-edge rendering technologies
Drive R&D initiatives in:
Real-time ray tracing
WebGPU
Path tracing
Neural rendering
Photogrammetry
Procedural materials
Evaluate emerging tools and techniques to keep company at the forefront of 3D graphics innovation
Technical Stack
Graphics & Rendering
WebGL 1.0 / WebGL 2.0 WebGPU (emerging) OpenGL ES GLSL shaders
3D Formats
glTF 2.0 USDZ
FBX OBJ Collada
Tools
Blender Spector.js RenderDoc GPU profilers
Web Technologies
JavaScript / TypeScript React / Next.js Modern build tools (Vite, Webpack, Rollup)
3D Frameworks (if applicable)
Three.js Babylon.js
Performance & Optimization
GPU profiling tools Chrome DevTools Draco / meshoptimizer KTX2 / Basis texture compression CDN delivery (Cloudflare / AWS CloudFront)
Collaboration & Engineering
Git / GitHub Technical documentation Engineering design reviews System architecture planning
Must-Haves
7+ years of experience in graphics engineering or real-time rendering
Proven experience building large-scale 3D platforms or engines
Deep expertise in WebGL / OpenGL and real-time rendering pipelines
Strong shader development experience (GLSL)
Strong understanding of:
Physically Based Rendering (PBR)
BRDF models
GPU architecture and memory optimization
3D math (vectors, matrices, quaternions)
Strong background in performance-critical systems
Experience architecting complex graphics platforms
Demonstrated leadership experience managing senior engineering teams
Strong JavaScript / TypeScript skills
Highly Desirable
Experience with WebGPU Experience with Unity or Unreal internals Experience building 3D configurators or digital product visualization Background in advanced rendering research Knowledge of:
Ray tracing
Path tracing
Global illumination
Experience with photogrammetry or 3D scanning pipelines
Open-source contributions in graphics or rendering engines
Experience building graphics infrastructure used at scale
Email to: Anuradha.ang@gmail.com
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