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Director of Engineering (3D, AR/VR/WebXR, WebGL, Unity/Unreal Engine)

Angel and Genie

5 - 10 years

Bengaluru

Posted: 21/03/2026

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Job Description

Lead and scale next-generation 3D and real-time graphics platform. You will define the technical vision for large-scale 3D systems, lead a team of senior graphics engineers, and architect platforms that power photorealistic 3D experiences, AR/VR capabilities, and scalable 3D asset pipelines.


You will shape the rendering architecture, asset pipeline, and performance strategy behind experiences viewed by millions of users. You will work closely with product, design, and leadership teams to transform ambitious visual ideas into high-performance, scalable 3D systems.


3D Platform & Rendering Architecture

Define and architect core 3D platform and rendering infrastructure

Design scalable real-time rendering systems for web and AR environments

Lead development of custom WebGL / WebGPU rendering pipelines

Establish frameworks for photorealistic rendering (PBR, IBL, global illumination)

Design material systems, shader libraries, and rendering modules

Drive adoption of next-generation graphics technologies

Architect cross-platform rendering across desktop, mobile, and XR devices


High-Performance Graphics Systems

Ensure all 3D experiences achieve smooth performance and visual fidelity

Lead engineering for 60fps rendering across device tiers

Define GPU optimization strategies and rendering performance standards Implement scalable systems for:

LOD management

Instancing and batching

GPU memory optimization

Frustum and occlusion culling

Adaptive rendering pipelines

Establish performance benchmarks and testing pipelines


Large-Scale 3D Asset Pipeline

Architect the full 3D asset lifecycle

Define systems for:

Asset ingestion and validation

Automated mesh optimization

Texture compression and streaming

Geometry processing pipelines

Progressive model loading

Support formats such as:

glTF / USDZ / FBX / OBJ / Collada

Build scalable pipelines for thousands of 3D assets and product variations


AR / WebXR Experiences

Define strategy for web-based immersive experiences

Lead development of:

WebXR experiences in browsers

AR product placement systems

Real-world lighting integration

Environmental reflections and shadows

Cross-platform AR systems

Enable seamless experiences across iOS, Android, and modern browsers


Graphics Team Leadership

Build and lead a high-caliber graphics engineering team

Hire and mentor senior WebGL, rendering, and graphics engineers

Define engineering processes for graphics development and experimentation

Establish internal standards for:

Rendering quality

Code architecture

Performance optimization

Shader development

Create a culture of graphics craftsmanship and technical excellence


Research & Innovation

Explore cutting-edge rendering technologies

Drive R&D initiatives in:

Real-time ray tracing

WebGPU

Path tracing

Neural rendering

Photogrammetry

Procedural materials

Evaluate emerging tools and techniques to keep company at the forefront of 3D graphics innovation


Technical Stack

Graphics & Rendering

WebGL 1.0 / WebGL 2.0 WebGPU (emerging) OpenGL ES GLSL shaders

3D Formats

glTF 2.0 USDZ

FBX OBJ Collada


Tools

Blender Spector.js RenderDoc GPU profilers


Web Technologies

JavaScript / TypeScript React / Next.js Modern build tools (Vite, Webpack, Rollup)

3D Frameworks (if applicable)

Three.js Babylon.js


Performance & Optimization

GPU profiling tools Chrome DevTools Draco / meshoptimizer KTX2 / Basis texture compression CDN delivery (Cloudflare / AWS CloudFront)


Collaboration & Engineering

Git / GitHub Technical documentation Engineering design reviews System architecture planning


Must-Haves

7+ years of experience in graphics engineering or real-time rendering

Proven experience building large-scale 3D platforms or engines

Deep expertise in WebGL / OpenGL and real-time rendering pipelines

Strong shader development experience (GLSL)

Strong understanding of:

Physically Based Rendering (PBR)

BRDF models

GPU architecture and memory optimization

3D math (vectors, matrices, quaternions)

Strong background in performance-critical systems

Experience architecting complex graphics platforms

Demonstrated leadership experience managing senior engineering teams

Strong JavaScript / TypeScript skills


Highly Desirable

Experience with WebGPU Experience with Unity or Unreal internals Experience building 3D configurators or digital product visualization Background in advanced rendering research Knowledge of:

Ray tracing

Path tracing

Global illumination

Experience with photogrammetry or 3D scanning pipelines

Open-source contributions in graphics or rendering engines

Experience building graphics infrastructure used at scale


Email to: Anuradha.ang@gmail.com

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