3D Generalist
Exosphere Interactive LLP
2 - 5 years
Mumbai
Posted: 21/02/2026
Job Description
Location: Mumbai
Job Type - Full Time and On Site
Role Overview
We are seeking a highly versatile 3D Generalist to create high-quality, mobile-optimized assets for a mobile game. You will work across 3D environments, props, foliage, UI-ready renders, cinematics, and FX assets, collaborating closely with animation, tech art, and programming integration teams.
Key Responsibilities
Creating Assets
Model, texture, sculpt, retopologies, and texture 3D Assets.
Create LOD levels optimized for mobile devices.
Work with riggers/animators to ensure topology supports complex movement.
Generate normal maps, cavity maps, AO maps, and mobile-friendly PBR textures.
Model and texture buildings.
Produce modular environment piecesrocks, trees, terrain props, foliage.
Work with designers to ensure buildings match gameplay needs and footprint sizes.
Props & Interactive Objects
Create gameplay props, incubators, resource generators, UI 3D elements, and collectible items.
VFX & Rendering
Build simple VFX meshes (breath FX anchors, glow meshes, particle supports).
Create turntable renders, marketing assets, and in-game presentation captures.
Import, set up, and optimize assets including shaders, materials, LODs, and lighting.
Ensure all assets meet performance budgets for high-end and low-end devices.
Collaboration
Work closely with Concept Art, Tech Art, Animation, Game Designers, UI/UX artists.
Support live-ops updates with rapid turnaround content.
Required Skills & Experience
Strong proficiency in:
Maya/Blender (modeling)
ZBrush (sculpting)
Substance Painter/Designer (texturing)
Photoshop
Adobe Illustrator
.Adobe After Effects
Experience in creating mobile assets and efficient UV layouts.
Ability to create both stylized and realistic assets.
Understanding of polycount/performance budgets for mobile.
Nice-to-Have
Basic VFX experience
Knowledge of Photogrammetry cleanup for rocks/terrain.
Experience with cinematic lighting for renders.
Education
Degree in Animation, Game Art, Computer Graphics, or equivalent experience.
Why Join Us
Work on a game at global scale.
High creative freedom
Excellent opportunity to grow intoSenior Artist or Tech Art roles.
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