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3D Generalist

Exosphere Interactive LLP

2 - 5 years

Mumbai

Posted: 21/02/2026

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Job Description

Location: Mumbai


Job Type - Full Time and On Site


Role Overview

We are seeking a highly versatile 3D Generalist to create high-quality, mobile-optimized assets for a mobile game. You will work across 3D environments, props, foliage, UI-ready renders, cinematics, and FX assets, collaborating closely with animation, tech art, and programming integration teams.


Key Responsibilities


Creating Assets

Model, texture, sculpt, retopologies, and texture 3D Assets.

Create LOD levels optimized for mobile devices.

Work with riggers/animators to ensure topology supports complex movement.

Generate normal maps, cavity maps, AO maps, and mobile-friendly PBR textures.

Model and texture buildings.

Produce modular environment piecesrocks, trees, terrain props, foliage.

Work with designers to ensure buildings match gameplay needs and footprint sizes.


Props & Interactive Objects

Create gameplay props, incubators, resource generators, UI 3D elements, and collectible items.


VFX & Rendering

Build simple VFX meshes (breath FX anchors, glow meshes, particle supports).

Create turntable renders, marketing assets, and in-game presentation captures.

Import, set up, and optimize assets including shaders, materials, LODs, and lighting.

Ensure all assets meet performance budgets for high-end and low-end devices.

Collaboration

Work closely with Concept Art, Tech Art, Animation, Game Designers, UI/UX artists.

Support live-ops updates with rapid turnaround content.


Required Skills & Experience

Strong proficiency in:

Maya/Blender (modeling)

ZBrush (sculpting)

Substance Painter/Designer (texturing)

Photoshop

Adobe Illustrator

.Adobe After Effects

Experience in creating mobile assets and efficient UV layouts.

Ability to create both stylized and realistic assets.

Understanding of polycount/performance budgets for mobile.


Nice-to-Have

Basic VFX experience

Knowledge of Photogrammetry cleanup for rocks/terrain.

Experience with cinematic lighting for renders.


Education

Degree in Animation, Game Art, Computer Graphics, or equivalent experience.


Why Join Us

Work on a game at global scale.

High creative freedom

Excellent opportunity to grow intoSenior Artist or Tech Art roles.


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