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3D Generalist & Compositing

CittaAI

2 - 5 years

Delhi

Posted: 21/02/2026

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Job Description

About the Role

Were looking for a hands-on 3D Generalist who can work across the CG pipelinefrom modeling and surfacing to lighting/render and compositingwhile collaborating closely with the team to deliver high-quality outputs on tight timelines. If youre strong in Maya/3ds Max/ZBrush/Blender and can support Nuke compositing, with exposure to Houdini FX, Silhouette, and Unreal Engine, this role is a great fit.

Key Responsibilities
  • Create production-ready 3D assets (models, UVs, textures, lookdev)
  • Handle lighting, rendering, and scene assembly for shots/projects
  • Support compositing in Nuke (multi-pass comp, cleanup, integration)
  • Work on FX simulations / procedural workflows in Houdini (as needed)
  • Support real-time workflows in Unreal Engine when required
  • Use Silhouette for roto/paint/cleanup tasks (if applicable)
  • Maintain clean project files and follow naming/pipeline standards
  • Collaborate with designers/marketing/content teams and deliver on deadlines
Required Skills / Software
  • Autodesk Maya
  • 3ds Max
  • ZBrush
  • Blender
  • Nuke
  • Houdini (basic to intermediate is fine; strong learners welcome)
  • Silhouette
  • Unreal Engine (basic to intermediate is fine)
Nice to Have
  • Experience with game assets / cinematic workflows
  • Understanding of PBR workflows (Substance Painter is a plus)
  • Basic rigging/animation knowledge
  • Strong eye for realism, composition, lighting, and detail


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