Level Designer
Flipspaces
2 - 5 years
Mumbai
Posted: 30/04/2026
Job Description
About FlipSpaces
Were Flipspaces a design-tech powerhouse reshaping the future of commercial interiors. Our VR-powered platform lets clients visualize and co-create their spaces in real time. Backed by in-house manufacturing and end-to-end execution capabilities, weve built 8 M+ sq. ft. for top startups, enterprises, co-working brands, and global giants. Born at the intersection of design, tech, and manufacturing, were led by IIT founders and are scaling rapidly across India, the US, Singapore, and the Middle East.
The vision? The next 5 years?
All about scale, speed, and global impact. Were bringing on trailblazers to drive that vision. Why Flipspaces? Were fresh off a $50M Series C raise with Marquee investors like Iron Pillar, SMBC Asia Rising Fund, Panthera Growth Partners, and CE-Invests joining the journey. With plans to scale across India, the US, and UAE, double down on AI-powered tech, and explore strategic acquisitions, this is your chance to join a design-tech rocketship at full throttle.
Join one of the fastest-growing design-tech ventures, reimagining commercial interiors across India and the US.
At Flipspaces, we dont just design spaces we engineer experiences through immersive VR, data-led execution, and bold innovation.
Role Overview
We are looking for a Junior Level Designer to join our in-house Technology Team. You will work on converting large interior design assets into immersive, optimised Unreal Engine experiences. This is a hands-on technical role that bridges 3D art and real-time rendering, ideal for someone passionate about game engines, architectural visualisation, and VR technology.
Key Responsibilities
Optimise, unwrap, and prepare large interior design files in 3ds Max for import into Unreal Engine
Set up baked and dynamic lighting, lightmapping, materials, and compositing within Unreal Engine
Assist in testing, profiling, debugging, and development of internal Unreal and 3ds Max pipelines and plugins
Manage and optimise the 3D asset library for performance and quality
Work across both UE4 and UE5, depending on project requirements
Required Skills
Unreal Engine
Materials, material setups, and shader development
Baked and dynamic lighting workflows
Blueprints and asset management 3ds Max
Mesh optimization and polygon reduction
UV unwrapping for lightmaps and textures
Modelling and scene preparation
Good to Have (Optional Skills)
Unreal VR Development
Unity
AutoCAD
Photoshop
After Effects
Documentation
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