Curriculum Developer | EdTech | STEM | Instructional Design
AtumX
2 - 5 years
Chennai
Posted: 02/07/2026
Job Description
About AtumX
We're AtumX a creative tech startup incubated at Anna University, Chennai, building "funtastic" STEM kits and robotics toys that turn tech-learning into a hands-on adventure for students across India. From our custom-built electronics to our ready-to-use kits, we're on a mission to make robotics as intuitive as play and as impactful as real-world engineering.
At a Glance
- Role Curriculum Developer
- Location Chennai, India
- Type Full-Time
- Experience 1+ Years | Freshers with strong portfolios welcome
- Department Content & Learning Design
Key Responsibilities
- Design STEM-based hands-on activities for kids from concept to execution
- Build end-to-end lesson plans aligned to learning objectives and age groups
- Author the Product Book the definitive guide for every AtumX product
- Write User Manuals covering assembly, usage, and troubleshooting
- Script instructional and promotional video content
- Develop student workbooks and activity worksheets suited for young learners
- Design formative and summative assessments
Qualifications Must Have:
Degree in Engineering, Education, Instructional Design, STEM Pedagogy, or related field
Strong understanding of Bloom's Taxonomy and age-appropriate learning design
Ability to write across formats print, digital, and video
Ability to translate technical product knowledge into simple, engaging content for kids
Excellent written English | Tamil proficiency is a bonus
2+ years experience preferred Freshers with portfolios encouraged to apply
Good to Have:
Background in robotics, electronics, or STEM education for children
Experience writing video scripts or storyboarding educational content for young audiences
Familiarity with PBL or inquiry-based learning frameworks for kids
Tools
Canva | MS Word | PowerPoint | Adobe InDesign (good to have)
This Is Exactly For You If
- You love designing learning experiences that make kids say "wow, I built that!"
- You have built courses, kits, or learning programs from scratch
- You have a clear teaching philosophy and can explain why you design the way you do
- You get frustrated when content is technically correct but boring for kids to experience
- You naturally think across formats kits, video, print, digital, live sessions
- You take ownership and start building even when the problem is not fully defined
- You believe learning for kids should be designed, not just delivered
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