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3D Rendering Engineer

Axiro Semiconductor

2 - 5 years

Bengaluru

Posted: 03/06/2026

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Job Description

Axiro Semiconductor is a fabless semiconductor design company headquartered in Bengaluru, driving innovation in RF, wireless infrastructure, satellite communication (Satcom), and high-speed connectivity solutions. Backed by CG Power & Industrial Solutions Ltd. part of the 120-year-old Murugappa Group. Axiro represents Indias leap into the global semiconductor arena. With millions of chips already powering global networks, a world-class team across India, the US, and Europe, and cutting-edge expertise spanning RF, mmWave, GaN, and next-generation communication technologies, Axiro is engineering the future of how the world connects, computes, and communicates.

For more information,

please visit: www.axiro.com


Job Responsibilities


In-Vehicle Visualization Platform: Build and evolve a web-based or native cockpit visualization application that displays camera feeds, vehicle state, and system outputs for live operation, demos, and

diagnostics.


3D Cockpit Visualizations: Develop real-time 3D HMI elements, 3D vehicle models, driving scenes, and spatial awareness visualizations using Unity 3D, Qt 3D, or similar 3D frameworks.


Spatial Rendering for Autonomy: Implement 3D representations of trajectories, perception meshes, occupancy grids, object overlays, and environment modeling using WebGL/Three.js or native 3D engines.


Real-Time Data Integration: Integrate high-frequency data streams (sensor fusion, autonomy outputs, vehicle CAN/state) into a responsive, low latency visualization pipeline.


Performance Optimization: Tune rendering pipelines for frame rate, latency, memory use, and thermal constraints across embedded, automotive, and multi platform systems.


Cross Platform Development: Deliver cockpit 3D visualizations that run across head units, cluster displays, web interfaces, or embedded compute modules.


User-Centered Iteration: Work directly with UX designers, vehicle operators, and engineering teams to gather feedback, iterate quickly, and improve clarity and usability of cockpit UIs.


Full-Stack Ownership: Contribute across the visualization stackfront-end rendering, backend integration, asset pipelines, and data transformations.


Debug & Diagnostics: Build visualization tools that help teams analyze autonomy behavior and diagnose real-world issues in the field.


Maintainability & Quality: Own architectural decisions, testing, performance instrumentation, observability, and long-term reliability of rendering systems.




Qualifications


Education: Bachelors degree in Computer Science, Computer Engineering, Graphics Engineering, or related field; Masters preferred.


Experience: 5+ years in software engineering with strong focus on graphics, rendering, or visualization systems.


3D Engine Expertise: Hands on experience with Unity 3D, Qt 3D, Unreal Engine, Godot, or other real-time rendering frameworks.


Web/Embedded Rendering: Strong understanding of WebGL, WebGPU, Three.js, or native graphics APIs (OpenGL, Vulkan, DirectX).


Real-Time Graphics Knowledge: Proficiency with shaders, lighting models, scene graphs, transformations, animation, and 3D asset pipelines (glTF, FBX, USD).


UI/HMI Systems: Experience building automotive or embedded 3D HMI, 3D models, and interactive user interfaces.


Performance Debugging: Ability to optimize frame timing, memory usage, GPU load, and rendering stability across diverse platforms.


Systems Thinking: Experience integrating with backend services, data streams, and real-time systems.


Cross-Functional Collaboration: Comfortable working with UX, autonomy, embedded, and system engineering teams.


Communication: Excellent verbal and written communication skills.


Problem-Solving: Strong ability to diagnose rendering issues, data inconsistencies, and system-level performance bottlenecks.

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