From Game Designer to Education Disruptor: My Journey at Enuma

As a Korean-American entrepreneur, CEO & co-founder of Enuma, an education startup, I've overcome obstacles and doubts to revolutionize learning for children worldwide.

  • 1. Sooin Lee is the CEO and co-founder of education startup Enuma.
  • 2. The company focuses on addressing struggles in the learning process for all children worldwide.
  • 3. They have four major products: Todo Math, Todo English, Todo Korean, and Kitkit School.
  • 4. Todo Math, Todo English, and Todo Korean are popular in Korea, Japan, and China.
  • 5. Kitkit School won the Global Learning XPRIZE competition and received a $6 million grand prize from Elon Musk.
  • 6. Enuma has raised $23 million in venture funding and has more than 10 million downloads.
  • 7. The company started with personal motivation after Sooin's son was born with health issues and required special education.
  • 8. A doctor suggested that Sooin's background in game design could be helpful for children with disabilities, leading to the idea of creating educational software.
  • 9. After realizing that existing software for special education didn't meet their standards, Sooin and her husband decided to develop something better.
  • 10. They wanted to create an enjoyable learning experience for children, especially focusing on basic math skills.
  • 11. Their son has thrived with special education and serves as inspiration for the couple.
  • 12. Enuma's target market expanded from children with disabilities to all struggling learners after Sooin realized that many other factors could contribute to learning difficulties.
  • 13. The company released its first flagship product, Todo Math, in 2014, designed for kindergarten to second-grade students who struggle with math.
  • 14. They faced unintended consequences when their app became popular among wealthy parents in East Asia who used it to give their children an early advantage in school.
  • 15. Sooin and her team decided to focus on public education and entered the Global Learning XPRIZE competition to prove the value of tablet-based education for underprivileged children.
  • 16. In Tanzania, they realized that young children preferred watching videos over playing games, which led them to adjust their approach by adding tutorial videos.
  • 17. Enuma learned that observing and conducting pilot tests were crucial when developing educational software for children with limited technology experience.
  • 18. The company became a co-winner of the Global Learning XPRIZE competition, receiving $5 million from Elon Musk.
  • 19. Sooin's second child was born two weeks after the XPRIZE deadline, but her investors continued to support her and Enuma during this challenging time.
  • 20. The pandemic has increased interest in digital-based learning, making B2C revenue for Enuma grow ten times since the pandemic began.
  • 21. Sooin considers Enuma a mission-driven company rather than a non-profit organization or a typical venture-backed startup.
  • 22. She advises female founders to be brave and face challenges head-on, as they often have unique difficulties in fundraising and managing family and work life balance.
  • 23. Sooin emphasizes the importance of sustainability and focusing on long-term success rather than short-term growth.
  • 24. Enuma aims to continue developing better software for the B2C market while solving unique problems that may not be covered in traditional textbooks or educational resources.

Source: EO via YouTube

❓ What do you think? What are the most significant barriers that women-led startups in the education technology space face in terms of fundraising, market perception, and societal expectations? Feel free to share your thoughts in the comments!